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Web Walking System

Overview

The Web Walking system provides comprehensive pathfinding capabilities across the RuneScape world, enabling efficient navigation to most accessible locations in-game.

Basic Usage

The system is designed to be simple to use while providing powerful functionality:

Movement.walkTo(new Position(6945, 6987));

How It Works

The walkTo() method processes movement one step at a time, with each call representing a single movement attempt:

  • Returns true when successfully moving one step closer to the destination
  • Returns false if no movement occurred (which doesn't necessarily indicate path failure)
  • Automatically calculates the optimal path to the destination

Unreachable destination tiles will result in path calculation failure, so ensure your target locations are accessible.

Settings

The Web Walking system provides a few configuration options to customize pathfinding behavior:

Wilderness Settings

The system includes settings to control navigation through the Wilderness area:

// Enable or disable pathing through the Wilderness
Web.enableWilderness(); // Allows paths through the Wilderness
Web.disableWilderness(); // Prevents paths through the Wilderness (default)

When Wilderness pathing is disabled:

  • The system will not generate paths that go through the Wilderness
  • If you are already in the Wilderness, the system will prioritize finding the fastest safe path out
  • Attempts to path to destinations within the Wilderness will fail

Support & Contributions

For additional support, visit our Web Support Channel.