Web Walking System
Overview
The Web Walking system provides comprehensive pathfinding capabilities across the RuneScape world, enabling efficient navigation to most accessible locations in-game.
Basic Usage
The system is designed to be simple to use while providing powerful functionality:
Movement.walkTo(new Position(6945, 6987));
How It Works
The walkTo()
method processes movement one step at a time, with each call representing a single movement attempt:
- Returns
true
when successfully moving one step closer to the destination - Returns
false
if no movement occurred (which doesn't necessarily indicate path failure) - Automatically calculates the optimal path to the destination
Unreachable destination tiles will result in path calculation failure, so ensure your target locations are accessible.
Settings
The Web Walking system provides a few configuration options to customize pathfinding behavior:
Wilderness Settings
The system includes settings to control navigation through the Wilderness area:
// Enable or disable pathing through the Wilderness
Web.enableWilderness(); // Allows paths through the Wilderness
Web.disableWilderness(); // Prevents paths through the Wilderness (default)
When Wilderness pathing is disabled:
- The system will not generate paths that go through the Wilderness
- If you are already in the Wilderness, the system will prioritize finding the fastest safe path out
- Attempts to path to destinations within the Wilderness will fail
Support & Contributions
For additional support, visit our Web Support Channel.