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Dev Blog [2]

ยท 3 min read
doga
Lead Developer

We are excited to announce some updates regarding the progress of our development efforts, as well as some new features that we are working on to improve your overall experience.

Firstly, we are happy to inform you that we will be supporting the new authentication system called game accounts, which was recently added by the developer to enhance security measures. Our team is working diligently to ensure that our client is fully compatible with this new system, and we look forward to providing a seamless experience for our users.

In addition, the developer is in the process of developing a new game client for the legacy version, which is written in C++. Although this client is already available on Steam, it will take some time to fully replace the current java client, which is still widely used by the majority of the player base. We are aware that this change will affect all botting clients, but we are confident in our team's reverse engineering ability to quickly adapt and make any necessary modifications to ensure continued functionality. For script developers, we want to assure you that the Java SDK we offer for scripting will remain unchanged, even with the introduction of the new client. We understand the importance of minimizing any potential disruptions, and we will work to ensure a smooth transition.

Regarding the third-party client, we are aware that there has been some heavy misleading going in the community claiming that third-party client based cheats are safer. We'd like to clarify that this is not true. Despite this, we do see plugins being quite useful and essential to players in this day and age. As such, we have decided to add support for the third-party client, but in a much safer and more secure way than other clients - which build on top of older third-party client forks rather than working with the third-party client directly. Not quite the safest, is it? Our team is working to integrate Inubot with the third-party client, by injecting into the client's memory itself, to provide a natural and undetectable state. Of course this will simply be an optional feature, the primary client will always remain as our own.

Finally, we want to provide an update on our progress with other games. We have made significant progress in developing cheats for the modern version and Path of Exile, and we look forward to sharing more updates with you in the near future.

As always, we appreciate your continued support and feedback. Please feel free to reach out to us with any questions or concerns.